![]() ![]() ![]() Moving forward and turning isn't as easy as moving the joystick, instead, environmental limitations prevent this. Since I Am Fish deals heavily with momentum-based physics you can just move instantly. Each fish has challenges linked to each of these skills with each fish having 3 stages that increase in difficulty. The Pufferfish can blow up and move on the land easier, the Flyingfish can glide, and the Piranha can use its teeth to destroy obstacles and open valves. Players start with the Goldfish, which serves as the tutorial, and then choose whatever of the other 3 fish's campaigns. With the exception of the Goldfish, each fish has a unique ability. It's a good story that wraps everything together by the end and even shows the developers trying to build a larger universe with their games. Each one stars in their own story of how they reached the ocean in distinct levels. ![]() You control a Goldfish, Flying Fish, Pufferfish, and finally a Piranha. I Am Fish story is simply, 4 fish friends suddenly gain a newfound intelligence after eating some "special" bread and desire to escape to the ocean after being separated. Despite these shortcomings, I Am Fish is a delightful platformer full of charm and challenge. The problems rise up with the technical polish of the title with low frame rate cutscenes and an inconsistent momentum system. The narrative is joyful and simple as a bunch of fish friends attempt to find a way to the ocean and reunite. The difficult physics-based platforming offers a variety of challenges that test the player's precision and endurance. I Am Fish has a lot of positive qualities. ![]()
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